About Me

I am a full time student at Digipen Institute of Technology, studying Computer Science and Game Design. Apparently I make websites occasionally when I feel like it.


Making games

Games that I have developed and released independently are "end.", "Frenzy Inc", "Consumption", and "Sector Plural Zed - Alpha", developed for Game Jams (Ludum Dare and Procedural Death Jam).

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Things I've worked on

I've worked on games using Unity 3D, and 3d models and rendering using Blender3d. Click on images for additional information about the project.

project 1 project 1

Concept Renders of an enemy for Sector Plural Zed

DateOctober 2015
ToolsBlender, Cycles Renderer

High-poly concept renders for the first new enemy type for Sector Plural Zed. Designed to be able to move quickly over varied terrain, and scan for hidden enemies.

The prototype of Sector Plural Zed is available on itch.io here

project 2 project 2 project 2

Sector Plural Zed Levels

DateJuly 2015
ToolsUnity3d, C#, Blender

Some screenshots showcasing the procedural level generation in Sector Plural Zed. Shown here are the warehouse room types, with some hallway visible as well.

The generator creates abandoned stations with both hallways and large rooms of varying types. Each station is assigned one color to accentuate the mostly grey color scheme of the stations. Because most of the possible colors if generated randomly would not be visually pleasing or stand out, the colors a chosen from a list of pre-approved shades.

After stations have been generated, the rooms are filled with clutter physics objects. These are placed according to predefined patterns, to give the illusion of logical human arrangement for things like shelving. Some of the objects placed will cause an explosion effect, causing the objects around to be scattered. This makes stations far more visually interesting and adds a lot of variety to the levels, and increases the sense of these areas being abandoned.

All level art and programming is my work. The weapon models visible here were created by Mitch Lydyard.

The prototype of Sector Plural Zed is available on itch.io here

project 3 project 3 project 3

Consumption Screenshots

DateAugust 2015
ToolsUnity3d, C#, Blender

Screenshots of Consumption, an ecologically themed survival game I made in 72 hours for Ludum Dare 33. The game features a distinct low-polygon style with bright colors and is currently being polished into a finished version.

The theme of the game is a very small ecosystem. Hunting too many of the wildlife will reduce the rate that they can breed, and possibly drive them to extinction. Cutting down trees and starting fires will warm up the environment and kill more plants. Eventually if unrestricted this damage becomes irreparable and the player will die.

The rework of this game currently in progress features an updated weapon system and inventory, as well as an expanded environment.

The jam version of Consumption is available on itch.io here

project 4 project 4

Sector Plural Zed Control Room

DateJuly 2015
ToolsUnity3d, C#, Blender

Screenshots showcasing the control room asset in the procedural level generation in Sector Plural Zed. The consoles are designed to be interactive and display station status. The room was designed to provide cover for intense shootouts, featuring a control pit in the center to provide cover. Future plans for this room type include a raised platform, instead of the sunken one, to provide another interesting combat area.

The prototype of Sector Plural Zed is available on itch.io here

project 5 project 5 project 5

Frenzy Inc.

DateApril 2015
ToolsUnity3d, C#, Blender

Office-themed deathmatch game built with Eli Wulff and Katrina Kimzey in 72 hours for Ludum Dare 32. Players use improvised weaponry to battle for office supremacy, and use the coffee machine to regain their strength between fierce bouts.

Coworkers appearances are chosen randomly from a set of pieces and colors, and they are each given a unique description of what petty office crime they have committed. This is a concept I want to explore further at some point, but is not currently in progress.

The prototype of Frenzy Inc is available on itch.io here

project 6 project 6 project 6

Spaceship Render

DateDecember 2015
SkillsBlender3d, Cycles Renderer

Being away from my primary system for a christmas break prompted me to work on some smaller projects. I took inspiration from many science fiction ships, and built a fighter that has limited firepower, but looks built to go fast. The wings animate to fold or unfold, and the landing gear stows neatly inside the body. The engine nacelles on the sides can also articulate to provide vector thrust.

Currently untextured, this ship is a work in progress.

  • project 1

    Sector Plural Zed Enemy Renders

    Advanced walker robot

  • project 2


    My ecological survival game

  • project 3

    Sector Plural Zed Levels

    Showcase of procedural levels

  • project 4

    Sector Plural Zed Control Room

    Take command of the stations

  • project 5

    Frenzy Inc.

    Ludum Dare 32 Entry

  • project 6

    Spaceship Render

    Mini Project